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Problems, Opportunity, Vision & Strategy

Problems with P2E

  • P2E games are generally poor and made by 'non-game' studios.
  • Onboarding is clunky and not intuitive.
  • So many hoops to jump through to get started - each one of these causes a huge drop off in conversion rates.
  • Games are desktop focused - games need to target mobile devices.
  • Not Mass Market.

Opportunity

  • Mobile gaming is already mass market, over 50% of the world's population having played a game on theiir mobile last year.
  • Experts in onboarding, that can reduce the number of hoops users' need to jump through will be the mass market winners.

Vision

  • To onboard our mass market game users at scale into Web3 - through new titles and ones they already play and love.
  • Become the leading Web3 Mobile Publisher by publishing hit F2P mobile games from external developer studios.

Strategy

We will onboard the masses by:
  • A constant stream of new mobile games to attract players to Web3.
  • Having a *No Barrier* approach to starting to earn tokens.
  • Tokens fully interoperable and portable from game to game.
  • Unity x NEAR SDK to allow mobile native game devs to turn a F2P into a P2E compatible game.
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