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PlayEmber
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Welcome to PlayEmber
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PlayEmber Studio Stats
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Games We Made
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NEAR Foundation Backed
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Experienced Team
Web3 PlayEmber
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Problems, Opportunity, Vision & Strategy
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PlayEmber Solution
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NFTs for Free
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Interoperability & Sustainability
Tokenomics
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$EMBR Tokenomics
Goals and Roadmaps
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Roadmap and Goals
Spark the Explosion
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Partnerships
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Conclusion
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GitBook
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Problems, Opportunity, Vision & Strategy
Problems with P2E
P2E games are generally poor and made by 'non-game' studios.
Onboarding is clunky and not intuitive.
So many hoops to jump through to get started - each one of these causes a huge drop off in conversion rates.
Games are desktop focused - games need to target mobile devices.
Not Mass Market.
Opportunity
Mobile gaming is already mass market, over 50% of the world's population having played a game on theiir mobile last year.
Experts in onboarding, that can reduce the number of hoops users' need to jump through will be the mass market winners.
Vision
To onboard our mass market game users at scale into Web3 - through new titles and ones they already play and love.
Become the leading Web3 Mobile Publisher by publishing hit F2P mobile games from external developer studios.
Strategy
We will onboard the masses by:
A constant stream of new mobile games to attract players to Web3.
Having a *No Barrier* approach to starting to earn tokens.
Tokens fully interoperable and portable from game to game.
Unity x NEAR SDK to allow mobile native game devs to turn a F2P into a P2E compatible game.
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PlayEmber Solution
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Contents
Problems with P2E
Opportunity
Vision
Strategy